Galaxy Tactics currently has only a single planet sprite. Obviously, that is quite boring, so I set about creating several new ones. Being a programmer, I have to make due with coder art, but that is no reason for bad looking game assets. There are plenty of resources on the web for rendering planets. For example, I took most of my inspiration from this tutorial. Here is an example planet rendering.
The primary tool I use for my art is GIMP. The method I used to make my planet renderings is a bit of a variation from the previously mentioned tutorial. For most planets, the majority of the steps are exactly the same. GIMP, fortunately, has extensive scripting capabilities. Being a programmer, it was only natural to utilize this to automate the more repetitive and boring tasks. At the end of this post are the two scripts I created to create my planets.


